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原创 Java课程之设计五子棋

发布时间:2019-07-22 18:34:16 浏览 6149 来源:博学谷资讯 作者:照照

    今天小编要和大家分享关于如何设计五子棋的Java课程,有兴趣的小伙伴赶紧看下去吧!

     

    Java课程之设计五子棋

     

    通过判断棋盘上每个空位的分数,去分数最高的几个点,随机下棋分数计算思路:

     

    能成5个说明能赢了,给最高分

     

    不能成5个,对方能成5个,说明对方要赢了,给第二高分

     

    能成活4,给第三高分

     

    能成活3,给第四高分

     

    能成冲4,给第五高分

     

    能成冲3,给第六高分

     

    能成活2,给第七高分

     

    能成冲2,给第八高分

     

    其他,给最低分分数设定可自己定义。

     

    下面是AI五子棋的代码的案例:

     

    package FivechessClient;

     

    import Java.awt.Cursor;

     

    import java.awt.Dimension;

     

    import java.awt.Graphics;

     

    import java.awt.event.MouseAdapter;

     

    import java.awt.event.MouseEvent;

     

    import java.awt.event.MouseMotionAdapter;

     

    import java.awt.image.BufferedImage;

     

    import java.io.File;

     

    import java.util.ArrayList;

     

    import java.util.Random;

     

    import javax.imageio.ImageIO;

     

    import javax.swing.JFrame;

     

    import javax.swing.JOptionPane;

     

    import javax.swing.JPanel;

     

    /**

     

    *

     

    * @ClassName: Game

     

    * @Description: AI五子棋

     

    * @author xiaoxiong

     

    * @date 2015年7月3日 下午8:59:02

     

    *

     

    */

     

    public class Game {

     

    BufferedImage table;

     

    BufferedImage black;

     

    BufferedImage white;

     

    BufferedImage selected;

     

    /**

     

    * 棋子个数

     

    */

     

    private static int BOARD_SIZE = 15;

     

    /**

     

    * 棋盘宽高

     

    */

     

    private final int TABLE_WIDTH = 535;

     

    private final int TABLE_HEIGHT = 536;

     

    /**

     

    * 棋盘15等分

     

    */

     

    private final int RATE = TABLE_WIDTH / BOARD_SIZE;

     

    /**

     

    * 棋盘外边距

     

    */

     

    private final int X_OFFSET = 5;

     

    private final int Y_OFFSET = 6;

     

    /**

     

    * 棋盘

     

    */

     

    private int[][] board = new int[BOARD_SIZE][BOARD_SIZE];

     

    /**

     

    * AI分数

     

    */

     

    private int[][] computerScore = new int[BOARD_SIZE][BOARD_SIZE];

     

    // private int[][] gamerScore = new int[BOARD_SIZE][BOARD_SIZE];

     

    JFrame f = new JFrame("五子棋--小熊");

     

    ChessBoard chessBoard = new ChessBoard();

     

    private static int selectedX = -1;

     

    private static int selectedY = -1;

     

    private static int computerX = -1;

     

    private static int computerY = -1;

     

    private static boolean flagGamer = false; // 记录玩家是否赢了

     

    private static boolean flagComputer = false; // 记录电脑是否赢了

     

    private static int computerscore = 0; // 电脑最大分数

     

    private static int comx, comy; // 玩家下子坐标

     

    private final int HUO = 1;

     

    private final int CHONG = 2;

     

    private static int chesscou = 0;

     

    /**

     

    * 记录找到的分数一样的棋子,随机下这些棋子中的一个,以防步法固定

     

    */

     

    private ArrayList<ChessXY> chessList = new ArrayList<ChessXY>();

     

    Random rand = new Random();

     

    /**

     

    *

     

    * @Title: initto @Description: 重置游戏 @param [url=home.php?mod=space&uid=570]@Return[/url] void @throws

     

    */

     

    public void initto() {

     

    for (int i = 0; i < BOARD_SIZE; ++i) {

     

    for (int j = 0; j < BOARD_SIZE; ++j) {

     

    board[i][j] = 0;

     

    computerScore[i][j] = 100000;

     

    }

     

    }

     

    chesscou = 0;

     

    computerX = -1;

     

    computerY = -1;

     

    flagGamer = false;

     

    flagComputer = false;

     

    }

     

    /**

     

    *

     

    * @Title: isRun @Description: 判断该位置是否可以走 @param @param x @param @param

     

    * y @param @return @return boolean @throws

     

    */

     

    public boolean isRun(int x, int y) {

     

    if (board[x][y] == 0) {

     

    return true;

     

    }

     

    return false;

     

    }

     

    /**

     

    *

     

    * @Title: isWin @Description: 判断下该子是否能赢 @param @param f 颜色 @param @param x

     

    * 坐标 @param @param y @param @return @return boolean @throws

     

    */

     

    public boolean isWin(int f, int x, int y) {

     

    int i, count = 1;

    boolean up, down, right, left, rup, lup, rdown, ldown;

     

    up = down = right = left = rup = lup = rdown = ldown = true;

     

    /**

     

    *

     

    * 上下

     

    *

     

    */

     

    for (i = 1; i < 5; ++i) {

     

    if ((y + i) < BOARD_SIZE) {

     

    if (board[x][y + i] == f && down)

     

    count++;

     

    else

     

    down = false;

     

    }

     

    if ((y - i) >= 0) {

     

    if (board[x][y - i] == f && up)

     

    count++;

     

    else

     

    up = false;

     

    }

     

    }

     

    if (count >= 5) {

     

    return true;

     

    }

     

    count = 1;

     

    /**

     

    *

     

    * 左右

     

    *

     

    */

     

    for (i = 1; i < 5; ++i) {

     

    if ((x + i) < BOARD_SIZE) {

     

    if (board[x + i][y] == f && right)

     

    count++;

     

    else

     

    right = false;

     

    }

     

    if ((x - i) >= 0) {

     

    if (board[x - i][y] == f && left)

     

    count++;

     

    else

     

    left = false;

     

    }

     

    }

     

    if (count >= 5) {

     

    return true;

     

    }

     

    count = 1;

     

    /**

     

    *

     

    * 左上右下

     

    *

     

    */

     

    for (i = 1; i < 5; ++i) {

     

    if ((x + i) < BOARD_SIZE && (y + i) < BOARD_SIZE) {

     

    if (board[x + i][y + i] == f && rdown)

     

    count++;

     

    else

     

    rdown = false;

     

    }

     

    if ((x - i) >= 0 && (y - i) >= 0) {

     

    if (board[x - i][y - i] == f && lup)

     

    count++;

     

    else

     

    lup = false;

     

    }

     

    }

     

    if (count >= 5) {

     

    return true;

     

    }

     

    count = 1;

     

    /**

     

    *

     

    * 右上左下

     

    *

     

    */

     

    for (i = 1; i < 5; ++i) {

     

    if ((x + i) < BOARD_SIZE && (y - i) >= 0) {

     

    if (board[x + i][y - i] == f && rup)

     

    count++;

     

    else

     

    rup = false;

     

    }

     

    if ((x - i) >= 0 && (y + i) < BOARD_SIZE) {

     

    if (board[x - i][y + i] == f && ldown)

     

    count++;

     

    else

     

    ldown = false;

     

    }

     

    }

     

    if (count >= 5) {

     

    return true;

     

    }

     

    return false;

     

    }

     

    /**

     

    *

     

    * @Title: Computer_AI @Description: AI下棋 @param @return void @throws

     

    */

     

    public void Computer_AI() {

     

    computerscore = 0;

     

    for (int i = 0; i < BOARD_SIZE; ++i) {

     

    for (int j = 0; j < BOARD_SIZE; ++j) {

     

    computerScore[i][j] = 0;

     

    // gamerScore[i][j] = 0;

     

    }

     

    }

     

    getScore();

     

    for (int i = 0; i < BOARD_SIZE; ++i) {

     

    for (int j = 0; j < BOARD_SIZE; ++j) {

     

    if (computerScore[i][j] == computerscore) {

     

    ChessXY chess = new ChessXY(i, j);

     

    chessList.add(chess);

     

    }

     

    }

     

    }

     

    int n = rand.nextInt(chessList.size()); // 电脑根据分值一样的点随机走,防止每次都走相同的步数

     

    comx = chessList.get(n).x;

     

    comy = chessList.get(n).y;

     

    chessList.clear();

     

    }

     

    /**

     

    *

     

    * @Title: getScore @Description: 评分 @param @return void @throws

     

    */

     

    public void getScore() {

     

    for (int i = 0; i < BOARD_SIZE; ++i) {

     

    for (int j = 0; j < BOARD_SIZE; ++j) {

     

    if (board[i][j] == 0) {

     

    if (isWin(2, i, j)) // 电脑能赢,故给分最高,因为可以结束,所以不再检测

     

    {

     

    computerscore = 13;

     

    computerScore[i][j] = 13;

     

    return;

     

    } else if (isWin(1, i, j)) // 电脑不能赢,玩家能赢,要阻止,所以给12分

     

    {

     

    computerscore = 12;

     

    computerScore[i][j] = 12;

     

    } else if (isHuoOrChong(2, i, j, 4, HUO)) // 电脑玩家都不能赢,电脑能形成活四,给11分

     

    {

     

    computerscore = (computerscore > 11 ? computerscore : 11);

     

    computerScore[i][j] = 11;

     

    } else if (isHuoOrChong(2, i, j, 4, CHONG)) // 电脑玩家都不能赢,电脑能形成冲四,给10分

     

    {

     

    computerscore = (computerscore > 10 ? computerscore : 10);

     

    computerScore[i][j] = 10;

     

    } else if (isHuoOrChong(1, i, j, 4, HUO)) // 电脑玩家都不能赢,玩家能形成活四,给9分

     

    {

     

    computerscore = (computerscore > 9 ? computerscore : 9);

     

    computerScore[i][j] = 9;

     

    } else if (isHuoOrChong(2, i, j, 3, HUO)) // 电脑玩家都不能赢,电脑能形成活三,给8分

     

    {

     

    computerscore = (computerscore > 8 ? computerscore : 8);

     

    computerScore[i][j] = 8;

     

    } else if (isHuoOrChong(1, i, j, 4, CHONG)) // 电脑玩家都不能赢,玩家能形成冲四,给7分

     

    {

     

    computerscore = (computerscore > 7 ? computerscore : 7);

     

    computerScore[i][j] = 7;

     

    } else if (isHuoOrChong(2, i, j, 3, CHONG)) // 电脑玩家都不能赢,电脑能形成冲三,给6分

     

    {

     

    computerscore = (computerscore > 6 ? computerscore : 6);

     

    computerScore[i][j] = 6;

     

    } else if (isHuoOrChong(2, i, j, 2, HUO)) // 电脑玩家都不能赢,电脑能形成活二,给5分

     

    {

     

    computerscore = (computerscore > 5 ? computerscore : 5);

     

    computerScore[i][j] = 5;

     

    } else if (isHuoOrChong(1, i, j, 3, CHONG)) // 电脑玩家都不能赢,玩家能形成冲三,给4分

     

    {

     

    computerscore = (computerscore > 4 ? computerscore : 4);

     

    computerScore[i][j] = 4;

     

    } else if (isHuoOrChong(1, i, j, 2, HUO)) // 电脑玩家都不能赢,玩家能形成活二,给3分

     

    {

     

    computerscore = (computerscore > 3 ? computerscore : 3);

     

    computerScore[i][j] = 3;

     

    } else if (isHuoOrChong(2, i, j, 2, CHONG)) // 电脑玩家都不能赢,电脑能形成冲二,给2分

     

    {

     

    computerscore = (computerscore > 2 ? computerscore : 2);

     

    computerScore[i][j] = 2;

     

    } else if (isHuoOrChong(1, i, j, 2, CHONG)) // 电脑玩家都不能赢,玩家能形成冲二,给1分

     

    {

     

    computerscore = (computerscore > 1 ? computerscore : 1);

     

    computerScore[i][j] = 1;

     

    } else {

     

    computerScore[i][j] = 0;

     

    }

     

    }

     

    }

     

    }

     

    }

     

    /**

     

    *

     

    * @Title: isHuoOrChong @Description: 判断是否为活 @param @param f @param @param

     

    * x @param @param y @param @param num @param @param

     

    * hORc @param @return @return boolean @throws

     

    */

     

    private boolean isHuoOrChong(int f, int x, int y, int num, int hORc) // 活

     

    {

     

    num += 1;

     

    int i, count = 1;

     

    boolean terminal1 = false;

     

    boolean terminal2 = false;

     

    boolean up, down, right, left, rup, lup, rdown, ldown;

     

    up = down = right = left = rup = lup = rdown = ldown = true;

     

    /**

     

    *

     

    * 上下

     

    *

     

    */

     

    for (i = 1; i < num; ++i) {

     

    if ((y + i) < BOARD_SIZE) {if (board[x][y + i] == f && down)

     

    count++;

     

    else {

     

    if (board[x][y + i] == 0 && down) {

     

    terminal1 = true;

     

    }

     

    down = false;

     

    }

     

    }

     

    if ((y - i) >= 0) {

     

    if (board[x][y - i] == f && up)

     

    count++;

     

    else {

     

    if (board[x][y - i] == 0 && up) {

     

    terminal2 = true;

     

    }

     

    up = false;

     

    }

     

    }

     

    }

     

    if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

     

    return true;

     

    }

     

    if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

     

    return true;

     

    }

     

    count = 1;

     

    terminal1 = false;

     

    terminal2 = false;

     

    /* 左右 */

     

    for (i = 1; i < num; ++i) {

     

    if ((x + i) < BOARD_SIZE) {

     

    if (board[x + i][y] == f && right)

     

    count++;

     

    else {

     

    if (board[x + i][y] == 0 && right) {

     

    terminal1 = true;

     

    }

     

    right = false;

     

    }

     

    }

     

    if ((x - i) >= 0) {

     

    if (board[x - i][y] == f && left)

     

    count++;

     

    else {

     

    if (board[x - i][y] == 0 && left) {

     

    terminal2 = true;

     

    }

     

    left = false;

     

    }

     

    }

     

    }

     

    if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

     

    return true;

     

    }

     

    if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

     

    return true;

     

    }

     

    count = 1;

     

    terminal1 = false;

     

    terminal2 = false;

     

    /**

     

    *

     

    * 左上右下

     

    *

     

    */

     

    for (i = 1; i < num; ++i) {

     

    if ((x + i) < BOARD_SIZE && (y + i) < BOARD_SIZE) {

     

    if (board[x + i][y + i] == f && rdown)

     

    count++;

     

    else {

     

    if (board[x + i][y + i] == 0 && rdown) {

     

    terminal1 = true;

     

    }

     

    rdown = false;

     

    }

     

    }

     

    if ((x - i) >= 0 && (y - i) >= 0) {

     

    if (board[x - i][y - i] == f && lup)

     

    count++;

     

    else {

     

    if (board[x - i][y - i] == 0 && lup) {

     

    terminal2 = true;

     

    }

     

    lup = false;

     

    }

     

    }

     

    }

     

    if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

     

    return true;

     

    }

     

    if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

     

    return true;

     

    }

     

    count = 1;

     

    terminal1 = false;

     

    terminal2 = false;

     

    /**

     

    *

     

    * 右上左下

     

    *

     

    */

     

    for (i = 1; i < num; ++i) {

     

    if ((x + i) < BOARD_SIZE && (y - i) >= 0) {

     

    if (board[x + i][y - i] == f && rup)

     

    count++;

     

    else {

     

    if (board[x + i][y - i] == 0 && rup) {

     

    terminal1 = true;

     

    }

     

    rup = false;

     

    }

     

    }

     

    if ((x - i) >= 0 && (y + i) < BOARD_SIZE) {

     

    if (board[x - i][y + i] == f && ldown)

     

    count++;

     

    else {

     

    if (board[x - i][y + i] == 0 && ldown) {

     

    terminal2 = true;

     

    }

     

    ldown = false;

     

    }

     

    }

     

    }

     

    if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

     

    return true;

     

    }

     

    if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

     

    return true;

     

    }

     

    return false;

     

    }

     

    public void init() throws Exception {

     

    table = ImageIO.read(new File("image/board.jpg"));

     

    black = ImageIO.read(new File("image/black.gif"));

     

    white = ImageIO.read(new File("image/white.gif"));

     

    selected = ImageIO.read(new File("image/selected.gif"));

     

    for (int i = 0; i < BOARD_SIZE; ++i) {

     

    for (int j = 0; j < BOARD_SIZE; ++j) {

     

    board[i][j] = 0;

     

    computerScore[i][j] = 0;

     

    }

     

    }

     

    chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HEIGHT));

     

    chessBoard.addMouseListener(new MouseAdapter() {

     

    public void mouseClicked(MouseEvent e) {

     

    int xPos = (int) ((e.getX() - X_OFFSET) / RATE);

     

    int yPos = (int) ((e.getY() - Y_OFFSET) / RATE);

     

    // System.out.println("1 " + xPos + " " + yPos);

     

    if (isRun(xPos, yPos)) {

     

    flagGamer = isWin(1, xPos, yPos);

     

    board[xPos][yPos] = 1;

     

    chesscou++;

     

    // do //电脑下棋,随机

     

    // {

     

    // comx = (rand.nextInt(535) - X_OFFSET) / RATE;

     

    // comy = (rand.nextInt(536) - Y_OFFSET) / RATE;

     

    // } while (!isRun(comx, comy));

     

    if (chesscou == (BOARD_SIZE * BOARD_SIZE)) {

     

    JOptionPane.showMessageDialog(null, "不相上下!!!\n再来一盘吧!!!", "结束", JOptionPane.ERROR_MESSAGE);

     

    initto();

     

    } else {

     

    Computer_AI(); // 电脑下棋,AI算法

     

    chesscou++;

     

    // System.out.println("2 " + comx + " " + comy);

     

    flagComputer = isWin(2, comx, comy);

     

    board[comx][comy] = 2;

     

    computerX = comx;

     

    computerY = comy;

     

    }

     

    }

     

    chessBoard.repaint();

     

    if (flagGamer) {

     

    JOptionPane.showMessageDialog(null, "厉害厉害!!!\n你赢了!!!", "结束", JOptionPane.ERROR_MESSAGE);

     

    initto();

     

    } else if (flagComputer) {

     

    JOptionPane.showMessageDialog(null, "哈哈哈哈!!!\n你输了!!!", "结束", JOptionPane.ERROR_MESSAGE);

     

    initto();

     

    }

     

    }

     

    public void mouseExited(MouseEvent e) {

     

    selectedX = -1;

     

    selectedY = -1;

     

    chessBoard.repaint();

     

    }

     

    });

     

    chessBoard.addMouseMotionListener(new MouseMotionAdapter() {

     

    public void mouseMoved(MouseEvent e) {

     

    selectedX = (e.getX() - X_OFFSET) / RATE;

     

    selectedY = (e.getY() - Y_OFFSET) / RATE;

     

    chessBoard.repaint();

     

    }

     

    });

     

    f.add(chessBoard);

     

    f.setCursor(new Cursor(Cursor.HAND_CURSOR));

     

    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

     

    f.setResizable(false);

     

    f.pack();

     

    f.setVisible(true);

     

    }

     

    public static void main(String[] args) throws Exception {

     

    Game game = new Game();

     

    game.init();

     

    }

     

    @SuppressWarnings("serial")

     

    class ChessBoard extends JPanel {

     

    public void paint(Graphics g) {

     

    g.drawImage(table, 0, 0, null);

     

    if (selectedX >= 0 && selectedY >= 0) {

     

    g.drawImage(selected, selectedX * RATE + X_OFFSET, selectedY * RATE + Y_OFFSET, null);

     

    }

     

    if (computerX >= 0 && computerY >= 0) {

     

    g.drawImage(selected, computerX * RATE + X_OFFSET, computerY * RATE + Y_OFFSET, null);

     

    }

     

    for (int i = 0; i < BOARD_SIZE; ++i) {

     

    for (int j = 0; j < BOARD_SIZE; ++j) {

     

    if (board[i][j] == 1) {

     

    g.drawImage(black, i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);

     

    }

     

    if (board[i][j] == 2) {

     

    g.drawImage(white, i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);

     

    }

     

    }

     

    }

     

    }

     

    }

     

    }

     

    class ChessXY {

     

    int x;

     

    int y;

     

    public ChessXY(int x, int y) {

     

    this.x = x;

     

    this.y = y;

     

    }

     

    }

     

    以上就是java课程设计之五子棋的案例分享,大家都可以动手实践一下。

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